Reviews Five published, twenty-eight systems logged Classified as simulated, partial or cosmetic
Weather In Games emblem Weather In GamesSky as a mechanic
Index

Every review, with its weather classified

Three categories and nothing in between: simulated weather has consequences that persist and apply to everybody, partial weather has consequences in one direction only, and cosmetic weather changes the picture and the soundtrack.

A lone figure in an oilskin coat crossing a high moor as sheets of rain sweep in, lightning over distant rocky tors
9.1SurvivalSimulated

Moorlight Builds Its Whole Survival Loop Out Of One Honest Rain Gauge

Rain accumulates in the ground rather than on the screen. Wet clothing costs warmth for hours afterwards, a storm you sheltered from badly is still affecting you two in-game days later, and the ground itself remembers where the water went. The most complete weather system we have logged.

22 min cycleSymmetrical63 hours played
A snowfield at blue hour with wind-driven spindrift, a half-buried fence and a wooden shelter with one lit window
8.3ExplorationSimulated

White Season Understands That Snow Is A Record Of Where You Have Been

Tracks fill in at a rate governed by wind speed, and almost all of the game's tension comes from that one decision. Drift accumulation is consistent enough across storms to be planned around, which is the difference between a system and an effect.

18 min cycleSymmetrical41 hours played
A small single-masted boat heeled over on grey-green swell with spray across the bow and storm clouds on the horizon
8.0SailingSimulated

Leeward Has The Slowest Weather In Games And Is Better For It

A fifty-one minute cycle is long enough that reading the sky becomes a skill rather than an interface element. It took about nine hours to learn to forecast, and from that point the game is a different and much better one.

51 min cycleSymmetrical57 hours played